Star citizen
This is a controversial project famous for insane macrotransactions and milking backers for money, it's a really ambitious goal but currently they have only achieved a small fraction of the promised game, still the game does show some promise.
One concern i had was that maybe it would be about having the best ship rather than actually being a good pilot, i did however get surprising responses
concrete333 wrote:
Its definitely pay to win, but even so a good pilot in a cheap ship can take out pretty much any other ship if they know what they're doing.
Saw it first hand last night, guy in an arrow ($75) was trolling the chat, he took out challengers in khartu'als ($170), constellations ($225-305), harbingers ($260-280), ect.
I tried him in my gladius ($90), managed to hit his shields once. I'm no pro, but I'm also not new.
Ended up dying to a fully crewed carrack ($600).
Point being, the pay to win aspect is there, but theres also also a system that rewards mastery. No ship is obviously at a disadvantage, until you get to match-ups that frankly wouldn't make sense anyway
https://www.reddit.com/r/starcitizen_refunds/comments/iholdk/skillbased_gameplay_vs_using_your_wallet_or/
This is actually really impressive since it's a lot more difficult to make a space battle game heavily skill based than it is to make a first person shooter skill-based. In games like csGO you can win alone against 5 professionals despite having a worse weapon, this may require some luck but it's also really important to be be a good player and this isn't just about aiming.
https://www.reddit.com/r/starcitizen/comments/ih82k5/how_skillbased_will_the_gameplay_be/
There are question marks regarding piracy, it's unclear if that will even be viable or if the ships will quickly be returned to the original owner no matter what.
https://www.pcgamesn.com/star-citizen/star-citizen-piracy-stolen-ships
This is however old and they may have already changed that, still it is a remaining issue that even if you lose with a superior ship you just get it back via insurance (sometimes lifetime). The issue here is that CIG have sold all these ships for large amounts of money and now they are pressured to give value to these people, they are unwilling to go the eve online route where ships get lost for real and then it will be expensive or time consuming to get a new one.
Given the current no-refund policy and the lack of proper legal rights for backers i cannot recommend that you invest any more than the base 45$ and even that is questionable given all the bugs that have still not been fixed
Star citizen have had "free fly" events in the past allowing you to try the game for free, i recommend that you wait for that.
Of course in general with spacegames mouse and keyboard isn't ideal
One big issue with star-citizen is that the performance you get on places such as orison is really bad. It's extremely bad if you don't disable e-cores but even if you do you still cannot get consistently above 30fps or even 20fps. I could try disabling HT during the next freefly to see if that helps.
This is a controversial project famous for insane macrotransactions and milking backers for money, it's a really ambitious goal but currently they have only achieved a small fraction of the promised game, still the game does show some promise.
One concern i had was that maybe it would be about having the best ship rather than actually being a good pilot, i did however get surprising responses
concrete333 wrote:
Its definitely pay to win, but even so a good pilot in a cheap ship can take out pretty much any other ship if they know what they're doing.
Saw it first hand last night, guy in an arrow ($75) was trolling the chat, he took out challengers in khartu'als ($170), constellations ($225-305), harbingers ($260-280), ect.
I tried him in my gladius ($90), managed to hit his shields once. I'm no pro, but I'm also not new.
Ended up dying to a fully crewed carrack ($600).
Point being, the pay to win aspect is there, but theres also also a system that rewards mastery. No ship is obviously at a disadvantage, until you get to match-ups that frankly wouldn't make sense anyway
https://www.reddit.com/r/starcitizen_refunds/comments/iholdk/skillbased_gameplay_vs_using_your_wallet_or/
This is actually really impressive since it's a lot more difficult to make a space battle game heavily skill based than it is to make a first person shooter skill-based. In games like csGO you can win alone against 5 professionals despite having a worse weapon, this may require some luck but it's also really important to be be a good player and this isn't just about aiming.
https://www.reddit.com/r/starcitizen/comments/ih82k5/how_skillbased_will_the_gameplay_be/
There are question marks regarding piracy, it's unclear if that will even be viable or if the ships will quickly be returned to the original owner no matter what.
https://www.pcgamesn.com/star-citizen/star-citizen-piracy-stolen-ships
This is however old and they may have already changed that, still it is a remaining issue that even if you lose with a superior ship you just get it back via insurance (sometimes lifetime). The issue here is that CIG have sold all these ships for large amounts of money and now they are pressured to give value to these people, they are unwilling to go the eve online route where ships get lost for real and then it will be expensive or time consuming to get a new one.
Given the current no-refund policy and the lack of proper legal rights for backers i cannot recommend that you invest any more than the base 45$ and even that is questionable given all the bugs that have still not been fixed
Star citizen have had "free fly" events in the past allowing you to try the game for free, i recommend that you wait for that.
Of course in general with spacegames mouse and keyboard isn't ideal
One big issue with star-citizen is that the performance you get on places such as orison is really bad. It's extremely bad if you don't disable e-cores but even if you do you still cannot get consistently above 30fps or even 20fps. I could try disabling HT during the next freefly to see if that helps.