Atelier games suck ass here is why

Creamer

Well-known member
Messages
905
#1
too many features and way too much grind made their games into a job.

its a real shame it had potencial and great designs, hot characters, and cozy locations.

the crafting system takes lots of time to learn and I still don't get it.

too many items need to be collected.

hard to keep track of items which is a big problem because you need to purge items when you collect too much.

rare puzzle pieces to find and collect.

too many steps to do anything.

and it on;y gets worst with each new game they release.

ryza 3 was added with a key system, which is like collecting shiny pokemons.

than lumia they added some stupid lock picking feature for item chests.

its a shame.
 

Admin

Administrator
Moderator
Messages
4,191
#2
Doesn't they all have turn-based combat only?

I got really disappointed finding that out after finally getting "the secred hideout" release running well (thanks to CPU upgrade) and having tweaked the controls to work with mouse + keyboard.

It's always disappointing when a game has a cute female character to play as but then the gameplay sucks.
 

Creamer

Well-known member
Messages
905
#3
Doesn't they all have turn-based combat only?

I got really disappointed finding that out after finally getting "the secred hideout" release running well (thanks to CPU upgrade) and having tweaked the controls to work with mouse + keyboard.

It's always disappointing when a game has a cute female character to play as but then the gameplay sucks.
the new atelier Lumia has movement combat. but it's also grindy
 

Creamer

Well-known member
Messages
905
#4
I played atelier yumia the demo, and its very shitty.

it feels like a cheap card game.
the map and world were mazey and closed I didn't know where the fuck I was supposed to go and ended up doing circles till I rage deleted it.

also the menu is overfeatured. and the items gave me a "fuck this lame ass shit" vibe.

that game is a job and no amount of eye candy can save it.
 
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